Mission Impossible

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ForrestGumpNL
Posts: 6
Joined: Fri Aug 07, 2009 12:00 am
Location: Vlaardingen, The Netherlands, Europe

Mission Impossible

Post by ForrestGumpNL » Sat Aug 08, 2009 8:10 pm

I am curious if you guys can improve my validation time (0;40:79). I think its a mission impossible
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FGNL_Mission_Impossible.Challenge.Gbx
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Last edited by ForrestGumpNL on Sat Aug 08, 2009 8:18 pm, edited 1 time in total.

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Thunderfoot
Slave
Posts: 950
Joined: Sat Nov 15, 2008 12:00 am
Location: Thuis, Tilburg, Noord-Brabant, Nederland, Europa, Aarde, Melkwegstelsel

Re: Mission Impossible

Post by Thunderfoot » Sat Aug 08, 2009 8:18 pm

I see that this track isn't Fullspeed :(
Image
Image

ForrestGumpNL
Posts: 6
Joined: Fri Aug 07, 2009 12:00 am
Location: Vlaardingen, The Netherlands, Europe

Re: Mission Impossible

Post by ForrestGumpNL » Sat Aug 08, 2009 8:43 pm

Oh.. I am sorry Thunder. I didnt know FS is a must in a track. I will think of in it when I am going to build other tracks.

Allthough I think the Masterrodeo720 track I posted is very speedy (added a pic a few minutes ago).

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